Low Pass
Filter
Cuts everything above the cutoff. Push resonance for a whistle at the corner.
Filter
Cuts everything above the cutoff. Push resonance for a whistle at the corner.
Filter
Removes low end. The usual fix for a kick and a bass fighting each other.
Filter
Shelf, bell, shelf. Small moves, then listen against the rest of the mix.
Space
Repeats fed back into themselves. Short times thicken, long times answer.
Space
A generated tail, not a sampled hall. Size sets the length, damp the brightness.
Drive
Soft clipping. Adds harmonics and loudness, so drop the level as you add gain.
Drive
Quantises the signal to fewer bits. Low settings turn anything into a console.
Dynamics
Holds peaks down so the quiet parts come up. Watch the ratio before the threshold.
Motion
Chops a held sound into a rhythm. Best on pads and long tails, not on drums.
Motion
A detuned copy drifting under the original. Widens without changing the notes.
Motion
Notches sweeping through the spectrum. Obvious on sustained material, subtle on drums.
Stereo
Delays one side by a few milliseconds. Free stereo, at the cost of mono punch.
Stereo
Swings the signal side to side in time. Keep depth low or it fights the mix.