Effect rack

Low Pass

Filter

Cuts everything above the cutoff. Push resonance for a whistle at the corner.

High Pass

Filter

Removes low end. The usual fix for a kick and a bass fighting each other.

Three Band

Filter

Shelf, bell, shelf. Small moves, then listen against the rest of the mix.

Echo

Space

Repeats fed back into themselves. Short times thicken, long times answer.

Room

Space

A generated tail, not a sampled hall. Size sets the length, damp the brightness.

Drive

Drive

Soft clipping. Adds harmonics and loudness, so drop the level as you add gain.

Crush

Drive

Quantises the signal to fewer bits. Low settings turn anything into a console.

Squash

Dynamics

Holds peaks down so the quiet parts come up. Watch the ratio before the threshold.

Trance Gate

Motion

Chops a held sound into a rhythm. Best on pads and long tails, not on drums.

Chorus

Motion

A detuned copy drifting under the original. Widens without changing the notes.

Phaser

Motion

Notches sweeping through the spectrum. Obvious on sustained material, subtle on drums.

Width

Stereo

Delays one side by a few milliseconds. Free stereo, at the cost of mono punch.

Auto Pan

Stereo

Swings the signal side to side in time. Keep depth low or it fights the mix.